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MapleStory Calculator BETA[Version 1.21]


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#41 JoeTang

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Posted 11 March 2008 - 03:58 PM

QUOTE (AgonyMan @ Mar 10 2008, 05:06 PM) <{POST_SNAPBACK}>
You probably should make your "Help" response a little friendlier.

I'm piss tired enough with people spamming my inbox already with irrelevant idiotic questions. Like I need more from the Maple Community.

#42 Quetzal

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Posted 11 March 2008 - 05:08 PM

QUOTE (JoeTang @ Mar 10 2008, 07:09 PM) <{POST_SNAPBACK}>
Weapon would be irrelevant. It's not like it would affect damage, or the attack speed since those are completely different variables set elsewhere.

Actually, explosion's casting speed is affected by weapon speed, that's why a lot of f/p mages cap their luk for an Evil Wings, since it's the highest "fast" staff/wand (there are 5, if I recall it correctly).

#43 JoeTang

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Posted 11 March 2008 - 08:46 PM

QUOTE (Quetzal @ Mar 11 2008, 12:08 PM) <{POST_SNAPBACK}>
Actually, explosion's casting speed is affected by weapon speed, that's why a lot of f/p mages cap their luk for an Evil Wings, since it's the highest "fast" staff/wand (there are 5, if I recall it correctly).

Casting speed is set in the tab and isn't affected by what weapon you've chosen. Neither is attacking speed or any character. An Explosion's cast speed is only affected by Evil Wings, if I recall correctly, and no other weapon, regardless of its attack speed.

#44 Quetzal

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Posted 11 March 2008 - 08:53 PM

QUOTE (JoeTang @ Mar 11 2008, 11:46 PM) <{POST_SNAPBACK}>
An Explosion's cast speed is only affected by Evil Wings, if I recall correctly, and no other weapon, regardless of its attack speed.


Poisonous mushroom / street light/ heart staff / hinomaru fan/ Evil Wings
These are all the fast staves/wands that affect explo's casting speed. =]

#45 JoeTang

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Posted 11 March 2008 - 09:04 PM

Oh, okay. If in the future, I ever find consistent, correct values for every skill for every weapon speed, I'll be sure to remember to change this particular case as well to suit that.


Okay. I just thought of the most insane, ridiculous mathematical issue I have yet to come across on this project.

Damage Per Minute on a Viper, with Stun Mastery, and Backspin Blow or Double Upper. Just... Damn.
False alarm; found out Backspin Blow and Double Upper are both 100% Stun rate =)

Which reminds me, I may implement "Orb Gathering" as opposed to always having 5 Orbs at a time as well for Crusaders.

Edited by JoeTang, 12 March 2008 - 11:35 PM.


#46 SoullessFire

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Posted 12 March 2008 - 03:45 AM

Quetz, I think Explosion's casting speed is affected by all wands although I'm not too sure myself.

Edited by SoullessFire, 12 March 2008 - 03:46 AM.


#47 JoeTang

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Posted 15 March 2008 - 11:04 AM

I'm tired, hungry, and cold.

http://www.mediafire.com/?clm1xbjn1nc

Someone remind me to update the main post when I wake up.

#48 SpiritRival

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Posted 15 March 2008 - 03:39 PM

It looks like the Viper and Captain can switch weapons (Gun and Knuckle) at will and still use their job specific skills. There's no stat ratio when I use a Knuckle.

#49 JoeTang

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Posted 14 April 2008 - 04:07 AM

Bump. Update. Big update.

I'm not double posting, I swear.

#50 AgonyMan

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Posted 14 April 2008 - 12:36 PM

I'll be sure to check it out later, as usual.

#51 Theshinji

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Posted 14 April 2008 - 11:49 PM

I'm not sure if it's been brought up, but I think panic has a slash/stab ratio too.

I keep hearing from axe saders that their panic is horribly unstable

#52 AgonyMan

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Posted 14 April 2008 - 11:58 PM

This is great, as far as I can see. I'm glad you made friendlier the help section.

#53 JoeTang

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Posted 15 April 2008 - 12:44 AM

QUOTE (Theshinji @ Apr 14 2008, 06:49 PM) <{POST_SNAPBACK}>
I'm not sure if it's been brought up, but I think panic has a slash/stab ratio too.

I keep hearing from axe saders that their panic is horribly unstable

I couldn't remember for sure, but I thought Panic was always a Stab. Or was it Coma? Or has there been new information saying that it actually does vary? Well, it was one of the main arguments that Axe Crusaders didn't perform well. And now Brandish is the argument since it always stabs and slashes each once.

QUOTE (AgonyMan @ Apr 14 2008, 06:58 PM) <{POST_SNAPBACK}>
This is great, as far as I can see. I'm glad you made friendlier the help section.

Of course, since you suggested it.

#54 Tsegua

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Posted 15 April 2008 - 06:41 PM

seems neat. although havent dl it yet. ill dl once i get my comp back tongue.gif

#55 Theshinji

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Posted 15 April 2008 - 08:43 PM

I haven't seen anything concrete but i've heard stories of panic varying from under 10k - over 20 in consecutive uses, so I pretty much assumed the ratio was there tongue.gif

#56 JoeTang

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Posted 15 April 2008 - 09:30 PM

I used to hear stories that Panic was a forced stab. I'd like to be able to go on a Crusader with SE to test out the numbers too but I don't have either characters -__-' Could you check the numbers there with your Paladin's ranges and such? I haven't had many high level Warriors be able to test it out yet. Though the major issue right now for the Warrior section is Panic. Not the forced stab that I put in, I can easily fix that, but Panic with Advanced Combo and more than 5 Orbs. It seems to skyrocket the damage when it shouldn't. hmm...

#57 Theshinji

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Posted 16 April 2008 - 07:06 AM

Sure. I think, if you wanna get help figuring out the problem with panic over 5 orbs, and slash/stab ratios for the skills, yoiu'd be best off going to well known, knowledgeable crusaders/heroes like senyain or ryannosaur3 for more in depth detail smile.gif

EDIT: Ok, I tried out my damage range, even threw in numbers for maple hero, got my Blast damage range with fire, checked potential ACB output, and yeah, it works well. For best results I recommend entering your stats into the '+ Equips' seciont. I believe that it's possible that it's not added stats (from equips) that alter your damage range so much as BASE stats, then equip stats added on, which may well be why the Hidden-Street calculator might be inaccurate tongue.gif

But yeah, basically, it worked, and it worked well smile.gif

Edited by Theshinji, 16 April 2008 - 02:47 PM.


#58 eniisa

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Posted 16 April 2008 - 02:45 PM

If you added some sort of scroll bar that would be good o.o I clicked show too many times and yeah I can't get it to collapse now T.T (sorry if this is a stupid request ><")

#59 JoeTang

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Posted 16 April 2008 - 04:33 PM

Well. I discovered that there isn't any real set Panic or Coma formula that works 100% and the current formula that I use only applies to 4~5 Orbs. That's why the damage becomes astronomical for Advanced Combo; i.e. 10 Orbs 30 Advanced Combo = ~3300% when it should only be approximately 1700%. I'll leave that as is then since I can't find any real solution to it. It's good to know the numbers work properly for your Paladin though.
I'm going to move the Compare to where the Monster things are and swap them around since it would save more space. Hopefully, it would work out so that no scroll bars are necessary. I may have to make a resolution choice in the future so that people who are still using 800x600 (LOL) won't be upset.

Is anyone having issues with it ever lagging? If so, let me know where and when so I can see what the possible problems are.

#60 JoeTang

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Posted 26 April 2008 - 07:07 AM

New update. I'm going to bed. Please test as usual =)
I'd prefer if more people tried it though =/ Not too helpful if no new variables or opinions are tossed into the mix.




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