Yeah, to cut to the chase, the first wave of skill balances came out for KMS Tespia. Not concrete but they're living up to their promise and so far, I can tell you that Corsairs and Shadowers are going to be VERY happy (This means Loose in particular):
Quoted by someone else:
Fire arrow can now hit upto 4 monsters
Explosion base attack increased by 10 when mastered
Element Amplification's damange increased by 10%
All skill attacks are set to attack like mage's magic(?)[Meaning no more meele attack in close range]
Double shot's range has been increased and 30% more improved damange when mastered
Recoil Shot cool time is decreased
Flamethrower, Ice Splitter, and Rapid Fire damanges are increased by 30% when mastered
Battleship's armor(?) is increased
Elemental Boost's effect damange increased by 5%, freeze time is 4 sec now.
Energy Charge's stance(?) effect has been improved.
Barrage range is improved
-Bandit, CB, Shadower skills are changed
Endure heals HP 40, MP 20 more when mastered
Band of Thieves damange improved by 40% when mastered
Dark Sight's cool time(?) is decreased
Venom's lasting time and chance are increased by 4 sec and 20%
Assassinate's accumulative damage is reduced by 4 sec
Boomerang Step's cool time is decreased and now can be used regardless platform shape.
Assaulter's damange improved by 50% when mastered
Meso Guard's lasting time increased by 60 sec and use mesos to guard % are reduced by 17%
I had some trouble with translating since I don't speak English that well.
This patch is just a beginning.
Source : http://www.insoya.com/bbs/zboard.php?i d =bbs12&no=318
The source is in Korean.
Copy & paste and remove space in the link
Round 2 of patches:
- Threaten skill can now affect multiple monsters' weap and def by %. Also, up to 8 sec it can now decrease monsters' accuracy(blind).
- Flame Charge damage has been improved.
- Fire Charge damage has been improved.
- Thunder Charge and Lighting Charge has been changed to stack with other charges(Fire, Ice, Holy) at the same time.
- Charge Blow range has been improved. Also, stun lasts longer now.
- Blast damage has been improved.
- Holy Charge damage has been improved.
- Divine Charge damage has been improved.
Dark Knight Skills
- Beholder's buff can now determine whether each users' pre-applied buff is better than beholders or not in order to avoid canceling pre-applied buffs if they are better than be holder's. However, if beholder's buff is better than the pre-applied buffs, the pre-applied buffs will be canceled and change to beholder's buff.
Warrior's 4th Job Skill
- Rush's damage and range has been improved.
Someone at Insoya opened skill.wz file and found out that holy charge is 150%, blast is 580%, and ultimates for AM have reduced by 600 mp meaning 1200 mp in total.
Edited by Masamune, 29 December 2009 - 05:57 PM.