The Civil Rights Movement
Posted 30 December 2009 - 07:32 PM
Posted 30 December 2009 - 09:32 PM
An additive multiplier would certainly make sense.... but this IS nexon
Posted 02 January 2010 - 01:51 AM
Fire Arrow overpowered compared to Thunderbolt and Cold Beam, and you can use it in any scenario. It's now the strongest Single Target and Multi-Target 2nd Job Magician skill. The only advantage Cold Beam has is that it freezes, and the only advantage Thunder Bolt has is that it hits 2 more targets, which doesn't matter because it requires to hit six targets to match the damage of Fire Arrow. We're talking second job here so monsters should be dying fairly quickly. Fire has significantly more advantages, range, and power. It's easier to find a mob of four than six. It'll take less casts to kill said mob. etc.
It's great and everything for F/P. I think they deserve some power. But I/L deserve to be on equal grounds. Not the shorter stick.
I personally think Flamethrower and Ice Splitter are still useless in terms of damage, and they're not going to be able to buff it to any amount that they can actually compete with Torpedo, or really become of any practical use outside of a LONG freeze duration. The fact that they have a delay in it, and FT unfreezes IS's freeze makes the combination stupid, and that they're opposite elements makes Advantage all that more difficult.
Posted 02 January 2010 - 03:06 AM
Has it been confirmed that the charges will stack? I'm still willing to hold out for official confirmation on how exactly these charges would stack up.
Edited by Masamune, 02 January 2010 - 03:07 AM.
Posted 02 January 2010 - 04:18 AM
Edited by SoullessFire, 02 January 2010 - 04:18 AM.
Posted 06 January 2010 - 07:21 AM
First paladin video. Either that blast isn't maxed (I bloody hope so) or it's nowhere near as good as GMS is hyping up dual charge to be.
To underline this: My current Holy Blast hits like 62k. I can even hit 30 with a red whip >_>
Edited by Theshinji, 06 January 2010 - 07:22 AM.
Posted 06 January 2010 - 04:13 PM
ToT monsters have been changed to fit more elemental weaknesses, meaning that place is Dual Charge heaven.
Following Archmage skills are going to be implemented:
-Fire Demon's base attack increased from 120 to 140 maxed.
-Ice Demon's base attack increased from 100 to 120 maxed.
-Paralyze's base attack increased from 210 to 240 maxed.
-Meteo®'s base damage has been increased from 570 to 620 maxed.
-Blizzard's base damage has been increased from 570 to 600 maxed.
Outlaws got a glitch fix with FT/IS
Buccaneers got the following:
Attack range of Energy Buster has been increased. And there is a certain possibility that enemies can be stunned and can be used with Stun Mastery.
(That was how it was translated)
-Dragon Strike's delay has been reduced by almost 1/3.
For bowmen and xbowmen:
-Arrow Bomb's damage increased from 130% to 150% maxed
-Fire Shot (Inferno) had its damage increased from 150 to 160% maxed but now has a burning effect for 7 seconds.
-Iron Arrow has been increased from 180% to 200%
-Strafe can now shatter frozen enemies (frozen with Blizzard) at a 3% rate.
-Pierce's charge is reduced
-Snipe's cooldown has been reduced
Posted 06 January 2010 - 04:22 PM
Of course, most I/L SOBs deserve none of that. They've been ragging on us since day one.
Posted 08 January 2010 - 12:41 PM
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